Ben's Game Thread
Ben Lehman:
What if we had a game which was focused on socialization, but gamist in the way that Moldvay D&D was gamist (half martialling your system resources, half creativity.
Classes:
Dancer
Seamstress
Musician
Courtesean
Races: I think things like Roman, East Roman, Baghdadi, Suzhounese, etc.
Attributes: Skin as an attribute. Perhaps it reflects your beauty without clothes? Other attributes would be things like Grace, Style, Perseverance.
Encounters are with both magical creatures and ordinary humans. The basic combat action is to "entice" someone at which point they will do whatever you want them to do. To do this you drop them to zero "Restraint" via various moves, dancing, singing, etc. Other maneuvers are possible as well, as well as general "try anything" sort of actions.
yrs--
--Ben
masqueradeball:
So how are the other elements involved in your concept? I see the city and skin, but what about edge or desert?
Ben Lehman:
Skin is the one I'm stuck with. I only need two others.
Desert could easily be an encounter area of some sort.
Edge, I think, would likely be a mechanical term, either a measure of advantage on someone, or to push someone very slightly.
City could also be an encounter area of some variety.
Basically, I'm not overly worried I'm pretty sure that this is where they'll come from.
I'm trying to decide about how to handle the races. Should I do specifics (Persian, Bagdhadi, Suzhounese, etc) or more general swathes (China, India, Arabia, Africa, Deepest Africa, etc.)
Ben Lehman:
Dancers: Dancers are the best straight-up enticers of the group: the bread and butter of any troupe. They make heavy use of Skin and Grace.
Seamstress: Seamstresses fix things, and not just clothes (although they will fix clothes.) They can also fix wounds, hearts, and so on. Their moral purity provides the ethical center of the group. Heavy use of Perserverance.
Talespinner: Talespinners are enormously powerful: their stories can effect large groups, and so on. However, they must guard their voice: use it too often, and they will find themselves unable to speak. Heavy use of Grace and Style.
Courtesean: Courteseans are considerably more fragile than dancers, but can inflict amazing enticements if they're set up for it. They also have a variety of sneaky tricks. Heavy use of Style and skin
I'm thinking about having some "special classes," too:
Djinni
Ghost
Swan Lady
etc. Perhaps these are only available after you have reached your characters ending and started a new character.
Ben Lehman:
Omen:
When a character does something bad or encounters something wicked, that is a ill omen.
When a character does something good or encounters something saintly, that is a good omen.
When your character is done, roll good omen vs. bad omen. Winning side determines whether your ending is happy or not.
Fate / Doom: Each character has at least a fate or a doom. As you advance, you can add or rewrite each. These inform the good and bad endings that you can reach.
Additionally, if you are in pursuit of your fate or your doom, you get both bonuses and experience points.
Levels:
There are five levels: each with its own names for a class. Upon obtaining the fifth level, this character no longer gains benefit from experience, and may choose to retire at an appropriate time, drawing Omen and going to their proper fate. That player may then make a new character, if necessary.
You advance a level when you've obtained enough experience: through enticements and desirings, through fate, through wealth, through prestige, or through power. When you get a new level, you gain more forbearance, and additional abilities determined by your class.
Navigation
[0] Message Index
[#] Next page