Vulpinoid's Game Thread
Vulpinoid:
Thanks for the tip, I'll have a look.
Vulpinoid:
I've just found out what "Songlines" actually are. Almost like ley-lines in other cultures, they function a bit like maps; a person can recite a song, and follow the cues within the lyrics to navigate their way across the land. Some songlines stretch a few kilometres, others stretch hundreds of kilometres. Singing the songs and traversing the paths keeps the link to the spirit world alive. Perhaps the fences of the Europeans disrupted the songlines, and this is a part of the shattering that needs to be repaired. The characters need to walk the ancient paths again, righting the wrongs that are corrupting the paths.
Many tribal groups revere a spiritual significance in the cycles of seasons and life. These have also been disrupted through the actions of western civilization on the land. My idea for the core mechanic of the game involves a cycle, depicted as a circle with points around it. The characters push around the circle in one direction to restore the world, while the corruption that unbalances the world pushes in the other direction. The amount of corruption in an area is identified by how far the cycle has turned away from the true balance. Deeds spiritual, physical and social can all be used to restore the Dreaming. Characters have a similar track that measures the balance within themselves. When a character proves successful in an action, they may choose to move the state of their personal balance, or they may change the state of the outside world's balance. It all depends on the type of action they are performing and how the narrative pans out.
If a player completes a cycle within their personal circle, they gain some kind of metaphysical advancement. If players complete a cycle for the outside world, they restore the balance on this storyline. A journey on two levels.
Just something I'm thinking about at the moment...the pen and pencil thing is undergoing some deep thought as well.
masqueradeball:
Yeah, the idea of songlines is amazing...
Gryffudd:
This sounds really cool. I'm not Australian, but I lived the first 6 months of my life in New Zealand, so I have an interest in that whole region. :)
I think the pen/pencil thing is a really interesting idea. WIsh I'd thought of it m'self. Songlines sound really quite cool. I can't wait to see more of what you do with it. Wish I had time to comment more, but work calls and I have to get back to working on my own idea. ;)
Pat
David Berg:
"Repairing the dreaming" (or "repairing the link between the waking world and the dreaming") sounds full of awesome potential. The interface for this could make the game on its own for me.
What does a broken dream or part of the dreaming look/sound/feel like? How can I interact with it? What'll repair it? Will I know if I've repaired it or not? In what way do my dreaming actions manifest in the waking world?
These are all questions I'd play once to answer. And if I liked the answers, I'd play again.
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