Vulpinoid's Game Thread

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Vulpinoid:
IDEA!!!

When you do body painting to your character, you pencil it onto your sheet...it can be rubbed off the body or rubbed off the character sheet.

When you ritually scar your character, you mark your character sheet in pen...these markings become a permanent part of the character.

Brendan C.:
Ooooo. The idea with the pen and the pencil is neat. I could definitely see it being interesting, as you do things to gain a temporary advantage which would be in pencil, but the permanent changes, including major injury, would be in pen. Somewhat similar to fallout in DitV, as you gain traits even though you're failing and being hurt.

I'm kind of curious about whether this game is going to be more literal or ethereal. Perhaps I'm particularly literal-minded, but I keep having this image of characters wandering around in the real world, and then releasing their minds to "Dream" things and try to change the world somehow. But then, I know next to nothing about "the Dreaming" and how it would work, so I could be applying entirely the wrong idea here. I am interested, though, in understanding exactly what it is that you see players doing. Traveling, obviously, but to what end? And how do they enact change on the world? Is the Dreaming going to be a separate sphere of influence than the real world, or are they somehow going to be intertwined?

Vulpinoid:
Traditional aboriginal spirituality sees the dreaming and the "real world" as two sides of the same coin...changes to one directly affect the other. I haven't completely decided how the characters will travel between realms:

* They may be planar nomads capable of simply walking between the physical and spirit realms (probably at places of high radiation, where the skin between worlds is thinnest)
* Maybe there will be distinct scenes for real world travel and separate spirit quests (while dreaming or under the influence of hallucinogenics), again the easiest method of attaining such spiritual awareness would be at high radiation locations.

Of course the problem with high radiation locations is an increased presence of mutants and other dangers.

The more I analyse my ideas, the more they are turning into a game about the Rippers from Tank Girl...hmmm, now there's an idea.

Donner: "Wanna dance?"
Jet Girl: "I don't know how."
Donner: "It's okay, I brought the condoms!"

Jason Pitre:
Might there be a conflict between the Dream Time and the relics of the White Man?   Resolving those conflicts by judging the relic or concept as worthy or poisonous might be an interesting aspect of the setting.

masqueradeball:
If you have time and haven't already read it, Songlines is an amazing book about that includes a lot about dreaming and dream time.

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