Nolan's Game Thread
masqueradeball:
Does it make any fucking sense?
The main thing I was really worried about was the narrative and the game play feeding into one another in meaningful ways. I was really struggling with the feeling that I was making a little card game and not an RPG.
Also, the fictional content. Is it appealing? Is the game too structured? How do the Game Chef ingredients work within the game.
Tomas HVM:
Nolan; the introduction seems to be failing to me. It has great elements (figures loosing their feathers and being cast out, and then being guided by God), but those elements is drowned in technical information about the game. I believe the game would grow by having these elements, the premise for the whole game, being told to the players first and foremost, to make them have that premise in mind while reading the rest of the game.
Will come back to you on the rest. Too tired to read it all now, sry.
dindenver:
Quote
If they think the hero addressed their tribulation, then the HP will be asked to give a number. If this number is less than the number (- Edge) on the card, than the hero is harmed. If its equal to the number on the card (+/- any Edge possessed by the HP and the Trial), than the tribulation is overcome and if its greater than the number (+ Edge) that's on the card, then the tribulation runs its course.
This phrasing is confusing to me. Since someone calls a number and counts down, you have a good idea what the number is and isn't. I mean, you know it is not higher than your card, since your card is the highest. Even if the card is randomly drawn, always picking 10, seems to be a safe bet. I know Edges modify this number, but still.
The rest of it seems cool. It is a little tough to read, but that may just be related to it being such a rough draft.
masqueradeball:
Thomas: Yeah, on earlier drafts there was more fiction. I hope to revise this and then write out the rules for the other two Sessions, which are similar but have added complications. Hopefully in the finalized text there will be 1) a strong description of the elements established by the fiction, 2) examples of all the steps with specific examples of how the basic conceits can be used to create a story and slightly unrelated, clear statements of how to game the cards to make the system less opaque.
Dindenver: picking a 10 is the worst thing that you can do. If you guess higher than the tribulation card than you fail to get the card and you are harmed and you can't guess again. To gain the card you have to guess the number exactly. If you guess too low, you get harmed but get to keep guessing.
And yes, you know that all the tribulations cards have a value less than that of the card that HP discards at the beginning, this is on purpose, the countdown at the beginning ends when the hero player is determined.
dindenver:
Nolanm
Gotcha. So, if there are 4 players, does the HP have to face 4 tribulations?
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