Elizabeth's game thread
Elizabeth:
I don't know if "FOR Shreyas" and "Because Shreyas is too lazy to do it himself" is the same thing.
Ben Lehman:
I'm basically doing the latter (re-doing D&D with a skin that his hippy friends will play with him), so...
Jason Pitre:
Love the concept. Would there be a set collection of cards, or would you include a mechanism for participants to write their own cards?
Lance D. Allen:
Anything inspired by the Dark Tower has my interest.
I'll be following along.
Elizabeth:
During the course of the game, in trying to figure out how to bring water back to your land, you find a bunch of small, dusty towns or larger settlements with deep-seated problems of their own. You get wrapped up in them and help on your way to figure out how to save your city. If you are the Hero, you get dice when you:
- Show compassion to those in need of help
- Risk something dear to you
- Give a gift and accept nothing in return
If you are the World, you get dice when you:
- Incorporate a sense memory into a person or place
- Convince the Hero to delay his trip
- Remind the Hero of his mission
I want a list of five each, so I've got to keep thinking.
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