Battle's Game Thread
Codexier:
The Oasis Club
Alternate reality 40’s club like Casablanca (Belize). Explorers, adventurers, etc all come through this club. Maybe this is something like part story-game, part time management game.
People come in different skin colors (like bright red, blue, purple, etc) and these don’t always work together well. Groups get together and go on adventures.
Edge is the party statistic that shows how much on edge they are with getting along with each other.
So, you are putting together groups of people and the adventures have to be done somewhat quickly. Then there is a mechanic to stop time and tell of the journey. Each player is working towards one thing or another like Exploration, Adventure, Research, Treasure. You bet on whether the party is going to succeed like Manila.
masqueradeball:
interesting take. the first game idea i've seen where there isn't a fantastical desert land (i think).
David Shockley:
What do you mean by "time management"? Are you talking about fictional time, or real world time?
Codexier:
Not really time management, but I have the meme for those games like Star Wars Cantina and Cake Mania in mind, where all these customers are coming in to the Oasis Club and you are trying to sit them down at tables with other adventurer/explorers to make a full party. That's one part, so maybe you have 3-5 tables and 4 people can sit at a table. Each has a skin color and contrasting colors (on the color wheel) don't get along at all, but sometimes get put into a party together. So, when a table fills to 4 people, they go off and do something. That's when the story part of the game starts and I'm not at all sure how that goes, but I'm inspired from my recent reading of Lost City of Z and also by the boardgame Manila. So, you have at least two boards, the Oasis Club sheet and the adventure board.
On the adventure board, I'm thinking that maybe 3 or 4 paths exist and players take some set number of turns narrating the adventure the party is taking. So, each player tells part of the adventure and really it could be just about anything and then you get to a conflict point and roll dice. The results show whether the party goes forward or not and is going to be modified by Edge which is some score made by the different colors of the skin of the adventurers. You have this story about a set of adventurers who are sometimes conflicting with each other and are often getting into trouble on their expedition.
It's too boardgamey right now, but I want it more narrative about all these expeditions than each player taking the role of a specific character.
Jason Pitre:
The one concern I have is thematic in nature; traditionally 40's is depicted as black and white in more ways then one. Vibrant colours of skin for that particular time period might not fit terribly comfortably?
Then again, depending on what you do with Race that could lead to some very interesting games. The Oranges might bad-mouth the blues as perpetually lazy slobs. Interesting social dynamics for certain.
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