Dan's Game Thread
Dan Maruschak:
I've been working through the mechanics. I decided to script out some hypothetical play to see where I wanted things to go (here are the results if anyone is interested). I think I'm making good progress, although I'm concerned that I may have too many Qualities / Expressions going on for people to reasonably be cognizant of all of them, and I noticed that I was being kind of repetitive in the way I used them in my hypothetical play, which is probably somewhat lame.
Dan Maruschak:
I think my working title is Quintessence. I'm not sure if I like it yet, and I haven't done any extensive uniqueness searching.
I spent a little time looking for some public domain art I could use. I'm thinking old-timey medical equipment and such. Things like this would be good, but I don't want to spend any money. There might be some good stuff here, but I'm having a hard time navigating their archive and/or search feature. If anyone has any links or suggestions I'll be happy for the help. I should probably look for exemplars of interesting qualities as well, like strongmen, etc.
I'm going to try to put some attention on the FSM mechanics today, and maybe start writing up a draft of the rules.
Dan Maruschak:
I've made some progress on the design. Here's a link to a character sheet prototype and the beginnings of a first draft of the rules.
I'm assuming that it's pretty impenetrable at this point, but I'm open to feedback if anyone wants to give it. I know I need to add a bunch of example essences, fill out the rest of the "stakes templates", explain how NPCs are supposed to work, how to do "conditions" like getting injured, and explain how to GM.
masqueradeball:
Mental and Perceptive seem like difficult qualities to differentiate in play. In the context of a game when would a player use the Mental context, precisely?
Other than that the system is very neat, it really scratches my fiddly bits itch (which sounds way more pervy (in the non-Forge Glossary sense) than it is) but it is rather obtuse, too much so for me to comment on whether or not it would be very effective. I do think that I could learn it easily enough, if someone was teaching it too me.
Fair warning: "my reading" was more of a perusing... been thinking way too much about game stuff lately but I wanted to contribute.
Dan Maruschak:
Quote from: masqueradeball on September 16, 2010, 09:45:16 PM
Mental and Perceptive seem like difficult qualities to differentiate in play. In the context of a game when would a player use the Mental context, precisely?
It's not fully baked, so I'm not 100% sure. Probably something like inventing new techniques, formulating theories that they could write scholarly articles about, tricking or confusing people, maybe solving mysteries. I was looking at it more from the GM's perspective for what kind of twists would be introduced, like if you were trying to kill someone, you could get a mental obstacle "you realize you haven't arranged an alibi". Like I said, not fully baked yet.
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