Baxil's Game Thread
Baxil:
Hi, everyone! Another newbie to The Forge ... I'm a gamer and writer (aren't we all?), maintaining a shared urban-fantasy setting for myself and other authors. Long story short, there's been interest among my friends for a Tomorrowlands Universe RPG for years; I've been slowly coming around to the conclusion that none of the systems I've read would meet the needs of a TTU RPG; and over the past year have been making slow progress on rolling my own (primarily tackling the issue of full-featured magic and, thus, deliberate player imbalance). It's been an eye-opening experience reading through indie games (including many by Forgers) and seeing the many ways game mechanics can shape the story you tell. So thank you all for that. :)
Anyway! Game Chef seems to have hit some sort of cosmic resonance point for me this year, since the journey/desert/city theme is RIGHT the heck in the sweet spot of The Shadowlands - the unspace surrounding TTU, where people go who are yanked out from the grid of reality. See, see also.
So I think it's time to throw my hand in and make a Shadowlands RPG. Your character is an exile -- detached from the Earth they knew into a hell of their own making, surrounded by endless desert. In order to survive as the facade of the world around them cracks, they must come to terms with the transgression that detached them from the world, leave it behind, and walk into the wastelands.
As far as I can tell, it's okay to do this for Game Chef, right? Come up with an adaptation of an existing setting, as long as everything that I submit to Game Chef for Shadowlands RPG is typed by me between now and 9/19? (Note: I don't plan to use any of the mechanics I've already developed for TTU RPG; this calls for a much more narrative style than the simulationist system I've got going there.)
It'll be a good exercise either way. :)
masqueradeball:
Yes, but you're suppose to include all of three of the four ingredients in meaningful ways... is that something that will be doable with your design goals, or is the TTU RPG a project better left for later? Maybe you could use Game Chef as an opportunity to create a game that could later be the basis for an RPG more focused on your setting, or maybe you could use Game Chef just to get some design experience.
Jonathan Walton:
Sounds fine to me.
Baxil:
@masqueradeball: I think I out-digressioned myself. The "TTURPG" I mentioned in the first paragraph is something I've been working on and will continue to do independently of Game Chef. The attraction of Game Chef this year is that there's a whole flip side to the universe that works under different rules, and that flip side - The Shadowlands - dovetails very nicely with the competition.
The Shadowlands is an endless desert-like wasteland, and as a bit of reflexive self-protection your brain drops you down into that desert amid a tiny chunk of the world you came there from (the "city"). Edge is easy enough to work in as a mechanic; probably as the difficulty of escape (which you have to work to drop as your adversaries tear down your city/sanity). That's three.
As for the big structure (journey), the goal is for everyone's character to confront themselves so they can escape their own city; get to the crumbling city of one pre-chosen member (the "innocent"); and save the innocent from themselves by building the city back up into stability. Eliminated players take the role of adversaries in that final round, with the innocent also playing his own adversary (his only defense is the other players coming to his rescue).
Jason Pitre:
Glad that this worked out well for you in terms of design. In order to face those past transgressions, would they come from the desert or must the character journey out into the desert to discover them?
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