In Between - Another GF2010 Thread

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dmckenna:
I've been playing with mechanics and settled on using a single pool of dice called Power. It will be used for everything from manifesting powers to influencing mortals. The size of the pool is tied to the number of Sins and Regrets a character has. The more things holding them to The Wasteland, the stronger their influence. As they resolve things their influence will lessen. I like this for a couple of reasons. It gives players a reason to select more than one Sin/Regret on character creation and it also helps keep any one player from being left too far behind the other players

I plan on having each point equal to a d6 and it will only refresh in The Wasteland. When in the land of the living it will reduce as the soul exerts influence and when it runs out they lose their grip on the body. As far as using the pool, I'm going to go with a list of different ways the souls can interact with each other and the worlds. For example, a soul not in possession of a body can still Whisper to exert minor influence, things like instilling fear or doubt. They are also able to manifest things specific to their version of The Wasteland, so if they see a tundra than they would be able to lower the temperature or do similar things. Doing these things would require them to use one or more of the dice from their Power pool.

I'm still thinking on narrative control. I'm thinking right now that one or more of the non-possessing characters assume the role of narrator and are rewarded with extra Power when play shifts back to The Wasteland. In The Wasteland players expend Power to affect the narrative. The other way I've thought about doing it is giving full narrative control to the possessing player without need to spend Power. The other players then use their power to change the narrative more in their favour while the possessing character uses their own Power to defend.

It's certainly starting to shape up. Creating Sins and Regrets for a character feels very depressing though. Writing what the bad thing you did down and classifying it just feels kind of, I don't know, slimy I guess. Regrets aren't as bad since they are created by finishing one of several sentences (I wish I hadn't..., for example). Coming up with physical representations for these is fun though.

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