Gryffudd's Game Thread

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Gryffudd:
Almost forgot go answer your last question. The perils of responding from work. : )

I do have the 7 vices paired off with 7 opposing virtues. For characters, players can pick any combination of vice and virtue except an opposed pair. It's partly for variety, but also because I want each of them to be a core part of the character's personality. It's pretty difficult to be both wrathful and merciful (one of the opposed pairs), but someone could easily be both wrathful and brave. The seven pairings I have are:

Cowardly - Brave
Cruel - Kind
Deceitful - Truthful
Greedy - Generous
Lazy - Diligent
Wasteful - Restrained (Needs a new term)
Wrathful - Merciful

A couple remnants from Christian dogma. Most are things I see as hated/valued by a civilization trying to survive. Cowardice may help personal survival, but it's a detriment to the rest of the group.

Pat

Vulpinoid:
Quote from: Gryffudd on September 13, 2010, 10:51:41 PM

Wasteful - Restrained (Needs a new term)


Wasteful - Thrifty/Frugal??

Gryffudd:
Ah, Thesaurus.com, how I love thee. Looked up thrifty, found austere. Definitions, nonindulgence or strict economy. Works for me. :)

Pat

Gryffudd:
Well, after a few really bad days I think I'm finally back on track. Changed the game somewhat, replacing the town/caravan idea with airships. Kind of a sky pirate idea, but with the crew searching the world for the food, water, and other resources the few remaining cities need in order to survive. I'll be keeping the idea of town/caravan traits, but they'll become ship traits instead. Not incredibly ground-breaking to those who've been at this for very long, but it's stuff I haven't delved into myself. Here's hoping I can make it useable by Sunday night.

Pat

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