The Perfect Tool

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Bryan Hansel:
A handler should somehow be able to create and modify a mission plan, someone gather intelligence from the ground and be able to provide new intelligence to the operatives. She should also be able to provide support from a distance through other operatives or other actors.

dindenver:
Shreyas,
  I think the concept for this game is pretty slick!
  Maybe the Handler sets forth obstacles, but the Executive sets the TN. Maybe the TN comes from a limited amount of Resources the Executive has to bring to bear. He can blow his load on the first Effort, but if he does and the players can get past it, then he can provide no resistance to the follow up Efforts?
  Also, I think the Executive Player should have a Character that the Operatives can eventually encounter. Maybe he should be rated in the same stars and categories? and I think the Executive should have a randomly generated Agenda. To sort of represent the bureaucracy or external influence of their superiors. I don't think it would be beneficial to make the Executive player into an "Agent Smith" from the Matrix, but definitely make them a force to be reckoned with.
  What do you think?

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