Jason's Game Thread
Jason Morningstar:
The Swarm was a movie. About killer bees. Swarming all over Michael Caine in 1978. See also: Kingdom of the Spiders (1977, With a transcendent William Shatner), etc. It was definitely a thing.
I worked on this all weekend! Other than cleaning my gutters, non-stop. Cleaning my gutters was sweet respite.
Jason Morningstar:
Oh!
http://en.wikipedia.org/wiki/List_of_eco-horror_films
Eco-horror from the seventies:
Rattler! Willard and Ben, The Food of the Gods, The Pack, Grizzly, The Swarm's box office doppelganger The Bees, It Happened At Lakewood Manor (yes!), Empire of the Ants, The Giant Spider Invasion, and my favorite, FROGS.
Maybe I should sharpen my focus...
Jason Morningstar:
Just thinking out loud. Here is my system right now:
So you have n coins (usually 6) to divide between 2-6 players, and a stack of n+4 people you want to rescue. If you flip a coin and it comes up heads, you rescue them and keep the coin. Tails is a failed attempt and you lose the coin.
If nobody wants to flip a coin, the person dies. Go around the table until everyone demurs or the person is rescued.
If you flip your last or only coin and it comes up tails, the person you are trying to rescue dies and you are in peril in their place. The person rescuing you gives you his successful coin. If this means he has none, his character sacrificed himself to save you.
If you flip two coins at once and they both come up heads, you rescue the person heroically and gain a free coin to give to another player, whose character is inspired. If they both come up tails you lose them, and unless you have one left see the previous paragraph.
The first half of the game is all about establishing relationships that will make you want to take risks to help people, but the scarcity of available resources means it is pretty much impossible to save everyone. I need more ways to connect the fiction to the mechanics, but this is so dirt simple exception-based ideas (gain a free coin if you rescue someone you introduced; ignore a failure if you introduced the NPC) are too powerful and unbalancing. Hmm.
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