[Gurps 4E] Lorekeepers
aleric:
Thanks for the feedback!
Clay - I think we may already be using your Gurps character spreadsheet. It strongly resembles one that was emailed to me a ways back - I'll see if the person who sent it to me remembers where he found the original. I'll give the adventurer designer a try and forward it on.
The first few sessions of this campaign were background and bookkeeping heavy - character building and relearning the rules. There should be more adventure and bangs when we meet next month - the GM likes to keep the horror flowing - so I'm looking forward to that.
Caldis - I agree with you about the awkwardness of bringing character premise into play, it seems like there are a lot of mechanisms (all the various conditions for rolls) but difficult to make it cohere into Story Now. My gut feeling is that our group enjoys the Step On Up part the most, the crunchy combat in (Gurps, D&D, Heroes, Lost Worlds...), but there is a deeply conditioned norm (viz the Role-play vs Roll-play debates) that that is not the *correct* way to play. So, I have been proposing embracing and reclaiming that part of the games, (at least for the above systems), and see how it goes.
Clay:
I just created an updated Key Scene Worksheet at http://www.obrienscafe.com/adventuredesigner.html based partially on our discussion here.
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