Putting Games to Faces
Eoin Keith Boyle:
EKB = Eoin Keith Boyle.
Game title is still in progress, but likely it'll have some pomo barf subtitle like "Adventures in the City-as-Simulacrum"
Speaking of which, I've a thread to start. Good to see familiar faces here, as well as a number of new ones. Have fun!
PeterBB:
Hi! My name is Peter.
My game (working title: Universe) is set on a generation ship. Huge, old, and the only thing your ancestors have known for many generations. It's big enough that distinct cultures have emerged in different areas of the ship. People in sectors 376-409 live in a military dictatorship, which the monks of the lower levels must pass through on their yearly pilgrimage. That sort of thing.
It is mainly concerned with cultural values, and the different ways people can use social pressure to get what they want. The resolution mechanic is going to be some sort of Otherkind or AW hack.
PeterBB:
Blargh, there ought to be a way to edit posts here. Here's the link to the thread for my generation ship game:
http://www.indie-rpgs.com/forge/index.php?topic=30347.0
Vulpinoid:
Hi,
My name is Michael and I'm an alcoholic a game designer.
My game is called Walkabout. It's an epic foray across a shattered and spiritually ravaged landscape. Somewhere between the post apocalyptic turmoil of Mad Max and Tank Girl, and the spiritual chaos of Hellblazer (except that the metaphysical imbalance in the world has caused the spirit wars to become all too apparent). That's the current version of the setting...but a lot can change in the course of a week.
It is a story of neo-shamans drawing on the spirituality of the Aboriginal people of Australia and fusing it to their own systems of belief or their own interpretations of reality. With their rituals and knowledge, they stride the world to restore a balance that was lost in the hope that a new peaceful age can dawn.
ShaneM:
Hi,
My name is Shane Mclean, and I'm new here.
My game is called "Not One Backward Step", taken from Stalin's famous order concerning the holding of the city of Stalingrad. The game is about Soviet deserters fleeing the horrors of the conflict in Stalingrad, forced to constantly choose between humanity and violence in the fight against war. It uses a card-based resolution mechanic, and is very much focussed on theme and feel over historical accuracy.
The link to the work so far is:
http://www.indie-rpgs.com/forge/index.php?topic=30329.0
I look forward to getting to know people here over the course of the contest.
Regards,
Shane
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