Putting Games to Faces
Baxil:
First-time chef Baxil here. Greetings!
A little ironic that I'm posting after Necropolis since I've taken an inverse approach. My game, codename EXILE (better name to come, I hope), is about dying with purpose.
A typical roleplaying game is about growing into heroism: taking a character of little capability and discovering how they adapt to power. EXILE upends that trope and shakes the box.
Your characters start out as powerful heroes - mages who have pushed the rules a little too far, and find themselves exiled into a hell of their own design surrounded by featureless wasteland. They must adapt to their decreasing control as the self-created world around them eats away at their health, confidence and sanity.
Will they be able to come to terms with their own transgressions in time to find a happy ending? They can't escape - so they'd better darn well try.
Thread: http://www.indie-rpgs.com/forge/index.php?topic=30332.0
davide.losito:
Hi, name is Davide Losito.
My game is called Finders.
It's a game about telling the story of the Journey of the adventurers through the desert, their stages, the tresures they'll find and the City they'll visit and stop in for a break, in their pursue of secret items or knowledge.
Here's the thread, waiting for any comments :)
http://www.indie-rpgs.com/forge/index.php?topic=30385.0
Jason Morningstar:
Hey everybody! Especially you guys who have never done Game Chef before, welcome! I'm Jason Morningstar.
I'm very sorry that I've been no help to anybody. I've already turned in my game, Danger Mountain!, because I am going on vacation and will miss the last four days.
Danger Mountain! is here:
http://www.indie-rpgs.com/forge/index.php?topic=30343.0
And you can find the finished version in the submission thread over at Game Chef.
Good luck, y'all!
JeffR:
Hello, all. I'm new around these parts, but this is my 4th Game Chef.
My game is about four people who meet in the ruins of an ancient city. Except that some of them may not actually be people, but rather spirits or ghosts. Part of the reason I wound up doing this one was to explore some possibilities for creating "big reveal" moments in GMless games, and the idea has led me in some interesting directions I think.
It's called "A Trick of the Light" and my thread, which contains the first draft, is here: http://www.indie-rpgs.com/forge/index.php?topic=30357.0
masqueradeball:
Finally got some concrete-ish stuff to share with people, and a name for my game too...
It's called
The Book of Sands: A Story of Our People.
The threads titled Nolan's Game.
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