Started by andrew_kenrick, September 18, 2010, 02:14:40 PM
QuoteThe one conceit, and the aspect of the game that gave me the most worry, was that none of the characters would begin play together. They were all physically removed from one another, albeit in contact via CB radio so long as they were in their trucks. This actually worked rather well, leading to some tension when they lost contact with one another, not to mention assorted panicked drives across the state to reach various places in time.
Quote from: Frank Tarcikowski on September 25, 2010, 04:20:45 PMI love the CB radio idea. How did you pull it off in practice? Did you keep all players around at all times, or did you single them out for some scenes?
Quote from: Frank Tarcikowski on September 25, 2010, 04:20:45 PMOn the risk check, I fail to recall how that works in DoN. Something to do with Survival Points? What would have happened if he had failed that Persuasion roll?
Quote from: Frank Tarcikowski on September 25, 2010, 04:20:45 PMSo this was playtesting for a supplement for DoN, right? Can you tell us a bit more about it?