Now for the long wait

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Gryffudd:
Well, it's done. Things kinda fell apart in the middle of the week, so I spent a few days rethinking things and had to do all the writing over this weekend between, and during, work shifts. Ended up simplifying the idea in some areas, losing a theme (It went missing around Wednesday, I think), and making it more of a post-apocalyptic steampunk idea. Not as much setting stuff in there as I'd like, but the rules are complete, and I think I'd enjoy playing it or running it, so it's got that going for it. :)

It's up at http://sharedauthorityge.wordpress.com/ with my other stuff. I'm happy with it in the end. Good luck to everyone who entered. I'm not likely to place highly, but it was fun to participate. I could get used to doing this.

So, when's the next one? ;)

Pat

Vulpinoid:
You finished, and that's the important part. Good Work,

A lot of great games come out of the frenzy that is Game Chef. Many of the successful ones are the games that didn't do so well in the contest, but which sparked the creative drive of their designers.

devlin1:
You're better off than me, brother. Things didn't really click for me until just a few days ago, so I'm still plowing through my first draft. I'll get it done in time, though. This I vow!

Baxil:
Devlin, you and I will be racing the clock together.  Just got back from a playtest with my (second) gaming group and I've gotta get all the rules ironed out in time to submit ...

devlin1:
Quote from: baxil on September 19, 2010, 10:56:32 PM

Devlin, you and I will be racing the clock together.  Just got back from a playtest with my (second) gaming group and I've gotta get all the rules ironed out in time to submit ...

Pfft! Playtesting! Luxury!

The only playtesting my game got was me talking to myself at two in the morning. "That should work, right? Yeah, that should work. Right? Sure."

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