[WFRP 1st Edn] CSI Altdorf

<< < (2/3) > >>

Mathew E. Reuther:
With the mega price tag on the box and the custom resolution mechanics they have in place including dice and cards I'm interested to hear how it plays mechanically . . .

Just played Descent (which also uses some of the same type of conventions) and found the mechanics very interesting. Would love to know how that translates into play in a more traditional RPG sense.

Abkajud:
Hey Matthew,
Just so you know, this is 1st edition WFRP, not the board-gamey 3rd edition. Buying this version only entails a book; yes, dice and things are necessary, but we're not looking at some kind of "package deal".

@Gregor: aw! I'm happy for you that you have some folks around to play this with! I loved leafing through my old WFRP... maybe it was 2nd edition?

Mathew E. Reuther:
I noticed that after I wrote it but without editing capabilities I figured I'd just wait until called on it to apologize. :)

Gregor Hutton:
No problem! Dave, the player of Kurt has the Third Edition and we're keen to give it a try at some point. Dave has talked of trying to build our characters in Third Edition (direct conversion of skills and abilities isn't easy he says) so we can try an adventure and compare it with First Edition.

But this is First Edition. I have the original hardback and a Hogshead softback for the players to use too. Dave also brought along his softback, and the Warhammer World familiarity is quite high around the table (even the new role-player on the table is a former Warhammer Fantasy Battle gamer).

Anyway, we've had another two sessions and the group are finding their characters' voices. I'm also getting to see what they want. I'm forming the opinion that, while they like their characters and like playing them, they also have an expectation of an "enemy" to face (and in some respects to be in the same place a lot of the time). So, while they have been doing many "personal" things in Altdorf at the moment, I think I need to give them a bigger "group-wide" bang.

I have some ideas where to go with that, given the personal stories that have happened over the first three sessions (Dirk has at last shown some affection for his brother Werner, when he thought he'd been murdered by some nobles), and the "enemy" elements that have been brought in (they've pissed off some cultists, the City Watch, two Noble houses and have given a warp-stone infested evil grimoire to the Thieve's Guild).

We've also had some issues with two players come up. Basically seeing actions in game as signalling PVP. It's not surprising given the personalities of the players involved, but disappointing in that they're old enough to know better. One of the players wasn't there this week and so we didn't have any fun derailing because of it.

The system has been interesting to use too. I think there's been a lot of lifting required. But more on that when I write up the last two sessions.

Nick Caldwell:
I have nothing but fond memories of WFRP so I'm looking forward to seeing more on this. 

Gregor, how does the "CSI" part of "CSI Altdorf" part play in?   Forensics in a magical world sounds like a great hook!  Is it that aspect of the game that'sdriving the group toward wanting a Big Bad to be revealed (the "group Bang" that you refer to)? 

Navigation

[0] Message Index

[#] Next page

[*] Previous page