[AW] Question about healing
Mathew E. Reuther:
Which sounds to me like it's interesting enough to be in a state of low- or non-activity. Good stuff. :)
Noclue:
Cool. So, just riffing off of that as an example:
Since everyone's busy doing their own things that don't seem to directly fuck with the hardholder's world, maybe I don't lay him up for a week. Maybe I just knock him out for 24 hours. Then I turn to the Angel. She comes upon the bad dudes with the wounded kid. He's bleeding out bad and she's got no time to fuck around. What does she do? Let's say she goes aggro and threatens the bad guys somehow (like no medical treatment for any of their gang if the kid dies). We resolve that with a roll and she rolls awesome. She takes the kid and scurries into the waste, but the kid needs rest and treatment. So she decides to hunker down for a bit. Okay, she's good.
Then I turn to the others and deal with their shit. Just to get them to a natural stopping point. The Chopper chases down the drug dealers and there's a gunfight. The Savvy Head is dealing with the biothingy and needs something from the nearby ruins. Whatever they decide.
Then I go back to the hardholder and wake him with something nasty. Someone he cares about is wounded, but the Angel is out saving a fucking kid. Or his hardhold is under fire and the damn Chopper is off chasing drug dealers. Or a piece of necessary gear is broke and his damn fool of a Savvy Head is playing in the ruins. The hardholder player really hasn't been "out of the action" for any longer than usual when you're resolving other player's shit. But the hardholder character has been down, without any say in what all these people he is forced to rely on have been doing today.
JMendes:
Hoy, :)
Yup, James, that's pretty much how I (we?) expect things to go down. :)
Only thing is, there are a lot of balls in the air. Maybe many of them can be brought to an acceptable rest as neatly as you described, but maybe a few of them won't, and so ongoing action will go on for a bit longer. Like maybe a session or so.
But that's all good. Even if my character is out of action, as long as the game still engages me, as a player, I can still kibitz and cheer and whatnot.
In other words, Mathew, yes, what you said. :)
Cheers,
J.
Paul T:
I think it would also be kosher to do one of those Angel healing situations:
"He looks like he shouldn't be moving for the next week or so."
"How can I get him up-and-moving-around faster than that?"
"Well, maybe if you could talk Plover into handing you a share of his hyperstim needles, you could try to see what that would do."
That seems like a fun and interesting fix that doesn't violate the ficiton, just complicates it.
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