Started by Ron Edwards, October 28, 2010, 09:52:48 PM
QuoteSo I went into the game thinking in terms of two basic dynamics: the mission itself, in however many conflicts the players wanted to go into before really trying to "take it down," and leaving open whatever conflict-goals or tactics they settled on to do that; and (2) the interactions of crew members, and what the players feel in the moment about what they want to do with that.
Quote from: The ExchangeAt the end of each of these sections, each player may choose to make as many of the following changes to their character as they like - but they may only make each change from this list once, and must follow the rules given for each:1. Increase the rating on any trait by one:...2. Add a single, new trait, with a rating of one:...3. Alter the name of a trait:...4. Reduce any trait by one:...5. Remove any trait:...
Quote from: the ExchangeAlter the name of a trait: If your character has changed the focus of one of their traits (the way it's used) you can change the name of that trait slightly to reflect that. This isn't a rule to allow drastic change; if your swordsman becomes a monk, you'll want to lower and raise traits to reflect that, but if your infantryman becomes a sergeant, that's a good time to change the trait name.