Trollbabe barrage of questions: help!

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Moreno R.:
Hi!

The Italian edition of Trollbabe was published ten days ago, translated by me, and now people are asking all kind of questions in our forum about the rules. Some I can answer (often because I asked the same thing to Ron while translating the book), but others are questions I never though of before. I can make some supposition about the answers, but I think it's better to be sure and ask here...

1) A Trollbabe can stay in the same place at the end of an adventure? (the example made in the original question was about a trollbabe that increased scale staying always in the same place, increasing her influence and power, but I am interested in a more general answer, both with increasing scale and with fixed scale)

2) The "Free and Clear" stage happen before every CONFLICT or before every SERIES? Because from the diagram on page 40 of the English edition it would seem that there is only one fair and clear stage, but in the example on page 50-51 it seems that the GM and the player have a new fair and clear phase at the beginning of every series (until now I played with only one formal fair and clear phase every conflict, but the question made me doubt this)

Ron Edwards:
Hi Moreno,

You scared me! But fortunately this was very mild compared to a true barrage of Roncucci questions, as I know.

1. No. The requirement is to say where your trollbabe is going, implying travel. She may want to stay in a particular place, and maybe she even does live there ordinarily, but the next adventure must concern her going somewhere else even if it is only briefly, or intended to be only briefly. An alternative idea is that she is traveling involuntarily.

2. Technically, the Free and Clear occurs before every conflict. Although it is not absolutely required before every Series after the first, sometimes a little bit of dialogue before a given Series can help orient all the people involved. In the example, I'm seeing statements of intention and effort which serve this purpose. Notice that they are not quite the same as genuine, initial Free and Clear statements, because they are embedded within a current conflict with fictional events already established and Goals which are in a state of genuine flux rather than merely being intended. These limitations usually make such statements easier and briefer than some Free and Clear dialogue, as well as being less subject to revision.

Best, Ron

Moreno R.:
Hi Ron!

Quote from: Ron Edwards on November 10, 2010, 06:28:35 AM

You scared me! But fortunately this was very mild compared to a true barrage of Roncucci questions, as I know.

The barrage was directed at me this time (I know, there is a certain karma in this...), I simply passed along the ones I didn't think to ask before...

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1. No. The requirement is to say where your trollbabe is going, implying travel. She may want to stay in a particular place, and maybe she even does live there ordinarily, but the next adventure must concern her going somewhere else even if it is only briefly, or intended to be only briefly. An alternative idea is that she is traveling involuntarily.

This prompt other questions...

1) The trollbabe can return to a place she already visited?

2) When the Scale of the trollbabe increase, and the Stakes are about entire lands, the trollbabe must travel outside of the land, or it's enough that she is in another location?

Ron Edwards:
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1) The trollbabe can return to a place she already visited?

Sure! All preparation rules apply in full.

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2) When the Scale of the trollbabe increase, and the Stakes are about entire lands, the trollbabe must travel outside of the land, or it's enough that she is in another location?

This looks like an example of trying to make rules more complicated than they are. A location on the map is any location on the map. That doesn't have anything to do with Scale. Let's say a trollbabe is a chief of a large area that includes several recognizable features on the map. She can travel from place to place within her domain.

In my previous answer, I stated that she has to go somewhere away from her current location. That's true. It does not mean that she has to leave the range of influence of her Scale.

Best, Ron

Moreno R.:
Thanks! Now it's cleat.

The barrage is continuing. These are the latest shots fired at me...

1) The use of Magic outside of a conflict is a source of confusion (or, at least, different opinions about it). I assume as a given that, outside of conflicts, the trollbabe can use Magic in any "colorful" way she wants (for example, the player can describe the trollbabe appearing in a puff of smoke right at the start of the adventure, or arriving in an island after having passed the sea, on foot, at the bottom. Even If I like a less showy and more mysterious use of magic, it would the the player's choice.).
The problem arrive when the trollbabe try to use magic, outside of conflicts, on things at a bigger scale than the adventure.
The case in example was a trollbabe that, to get to a pirate ship without getting wet, made a "ten commandments style parting of the water" on a very big mass of water. Much higher than her in Scale.  Seeing that she would have failed automatically if someone had called a conflict about it, can she do it automatically if nobody call a conflict?

2) In case someone had called a conflict in that situation, and the objective of the trollbabe is not "part the water" (that is outside of her scale) but simply "getting on the ship without getting wet". So in this case the parting of the sea would be a narration of success from the GM. Seeing that the objective (getting there) was at her scale or lower, and anything over that scale is under the authority of the GM, the GM can narrate a "colorful" parting of the sea to let the trollbabe pass? 

3) Same situation, but the player want to narrate the parting of the sea (or anything on a similar scale) to describe her trollbabe's defeat (maybe she did get to part the sea, but someone distract her and the spell crashes with her in the middle of the closing waters). I doubt very much this is allowed, but it doesn't hurt asking to be sure...

4) Another question about the location of an adventure: can it be on another plane of reality, or in any place not on the mapped world? (the actual play case: in one adventure I GM'd the trollbabe went to the "lower planes" to get herself an army of undead, subjugating their king and taking the army as a relationship. In that case, the adventure started and ended on a location of the map, where the "portal" was situated. But what if that player, in another adventure, describe the trollbabe right on that plane?

 

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