Started by Callan S., December 07, 2010, 05:25:56 PM
Quoteit's not, it's merely improvisational and innovative. Which, incidentally, many would cite as the primary purpose for playing an RPG over another sort of game - the ability of a human ref to apply human judgement, unlike a computer game which frex won't let you climb trees, ever.
Quoteor that total rule strictness to the point of inflexibility is an unalloyed virtue.
Quote from: Callan S. on December 07, 2010, 11:58:09 PMI'm not trying to sell what I've done as a virtue? I'm talking about dealing with someone who seems to be pell mell in one direction, even though I'm in the other direction. Indeed, so pell mell, there is no nod to any other direction being a possibility.
QuoteYou say that nothing exists outside of the rules, but can that really be true? The characters walk into town, must you have rules to define everything they see, every person they might encounter, every building and vehicle, without exception? Because if not, surely, they don't exist, being not defined by rules. I have difficulty understanding what playing such a game would really be like;
QuoteWithout a referenceable IS, what is there to be an RPG?
Quote from: Callan S. on December 08, 2010, 03:48:56 PMI don't know if I gave the impression I was, but you seem to be looking at this in terms of who's right and who's wrong? I don't care. This is just a mountain before me - the mountain isn't right or wrong, it's just a matter of how to climb it? What method? And indeed, whether climbing it has ceased to be fun, which is an indicator to potentially give up on these sorts of mountains. I'm attributing no moral tresspass to him - instead a very large mountain has suddenly shot out of the ground in my path.
QuoteCapes was an early one to do that. 3:16 seems to have a complete procedure and has actual play just straight by the rules. More recently Dr Chaos - note Sams/SamuelRivs responce, as it may echo your own. There seem to be quite a few complete procedure games coming out over time now (them all beating me to it, dammit!), although none of the authors seem to talk about it as any different from what you see in traditional RPG books. It's a strange, eery silence on that subject.
QuoteI think the design age of having to be able reference the IS at any single damn moment is coming to an end, and an age, where referencing the IS just at discrete points in the design is becoming an accepted second option, is starting.
QuoteThat's certainly not my impression of either Capes or 3:16
QuoteThats why I said you're I think you're getting carried away