[a greek adventure game] mercurial heroes (or should that be hermetic?)
masqueradeball:
The one problem I have with what I've read is that if there's a god involved, and its pretty likely that there will be, its also most likely that divine intervention will be the thing that resolves the conflict. So, in the majority of conflicts, it won't be the character per se resolving the situation, but the gods, or another character... this seems, strange to me, but I might be missing the point.
My gut instinct is to reverse the dice, d8's for Arete, d6 for names and d4 for gods. That way, most conflicts will be resolves by a PC doing something, some will be where a friend steps in and rarely the gods will intervene.
Abkajud:
Hey Nolan,
That sounds like a pretty solid suggestion. I want it to be relevant when one spurns a god or takes divine aid for granted, but you're probably right - why should I construct a scenario in which the protagonists aren't empowered in the fiction?
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