Selecting a game system
Frank Tarcikowski:
Hi Chris, good to see you post here again!
I would like to second The Shadow of Yesterday. I think it was already arroung when last you posted here, though maybe not the final version with the Fudge dice. If you're looking for something that's fantasy, with a play-style that feels pretty "normal" (no fancy mechanics for scene framing or narration rights), and a pretty grabby narrativist design, it might be worth checking out.
- Frank
Clay:
The Shadow of Yesterday is a fantastic game, and most anybody can pick it up right away. I've used it to introduce new gamers, and with experienced players, and it's always fun. It also has a lot of good ideas that will help you run other games.
Sorcerer I've found harder to introduce with players who are more accustomed to traditional D&D. But the entire series is a good read to make you think about structuring your story and your game world better. Even if you never play the game, you'll be a better game master for having read the books and fooled around with the ideas.
If you want to keep your players inside of their comfort zone, but not playing D&D, you might take a look at the GURPS Dungeon Fantasy line. While it's definitely not an Indie game, I've had a lot of fun playing it. And while it looks like there are a lot of books, you only need the first two (although #3 is nice as well). Downside here is that you need to buy the Basic Set and probably GURPS Magic. This last one is less necessary though, because there is a small but workable magic section in the main book.
Ron Edwards:
Annnnndd ... this thread is now ready to be closed, as it's not grounded in actual play, and since its originator has not posted again and so we've moved into free-associating, non-discussion territory.
Best, Ron
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