Stats for an Army Unit, Stats for a Town
Simons:
So, effectively each unit becomes a character? Interesting idea. The one problem with it is that, presumably, as a unit looses soldiers, it becomes less able to attack, whereas that doesn't typically occur when a character loses health. I've seen one game that fixed that problem by having 3 levels of stats for their unit (like, between 15 and 11 hp you have this attack, at 10 to 6 you have a weaker attack, and at 5-1 you have a very weak attack). I guess see what happens when you playtest it.
For unit stats, things look pretty solid. The two things that jump to mind which are missing are "speed" (unless that is part of scouting), and "discipline." The first would be important if different characters could move at different rates (although, if this is Aztec, maybe everyone would run at the same speed until Cortez showed up). The second would signify how likely the group is to panic, become disorganized, and run when hit by a superior force.
Town stats looked pretty good as well. Technology might be a stat, but that might be somewhere between prestige and craft. Also, you might have population as a stat (unless that is implied by agriculture). Last, defenses (in case you try to lay siege to it). Maybe? As I said, what you have look pretty good, and you could get away with not altering it.
Simon
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