Special Attack Questions

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twztdwndpipe:
Dindenver.

I like the idea. But I'm afraid that it would complicate it more than the math. I was trying to keep the math simple as attackers Aim vs defenders (Block or Parry) and Then Damage - Armor on hit.

Jason J. Patterson:
So given the advice you've gotten and your time to work on it since then, what DO you have now, and what do you feel you're still lacking. This last post by you pretty clearly outlines exactly what you want - why is that NOT your system? What is missing? What is making that not feasible?

Ar Kayon:
You were asking earlier why players would want to invest exp in a special technique.  Damage values aside, could you think of ways that would give each movement a unique trait that cannot be found in the others?

twztdwndpipe:
BINGO! thats what I'm looking for. Creative, Uniqueness. I just can't think of what exactly. I don't want the creativeness to be just descriptive, I was hoping someone had some mechanical ideas. Status effects were good! I've started using those. And now I've started moving things around besides Damage. I.E. attacks that effect an enemys Balance and Grip on their weapon. I finally started writing out my attacks, But now I'm on to trying to make each character class differ from one another. My char classes are.

Gunslinger
Large Weapon
Standard weapon
Angellic Host
Demon Host
Hand 2 Hand
Cybernetic
Spiritual

I just bought Star Ocean So I'm getting ideas. I've added diffrent types of character descriptions also that kinda handle not only the look, but traits of a character, like

Large Char - Strength max 20 Speed max 5
Small Char - Strength max 5 Speed max 20

along with a blocking system of Parry or Block roll vs Aim roll.

I think I'm worrying myself a little much. but things are panning out.
I appreciate all the help! I will still check back here for any other ideas someone may throw at me, but I am starting to work things out!

Ar Kayon:
Can you give us some examples of some status effects you have come up with? 

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