Special Attack Questions
twztdwndpipe:
Of Course.
Things like
-Crippled- * (*)
Enemys attacks to * less damage for (*) turns
-Blind- * (*)
Enemy has -* aim for (*) turns
-Terrified * (no more than 5) (*)-
Enemy must make a roll against * when he attacks for (*) turns. If the result is under * then he may proceed to attack. If the result is above * The attack is an immediate failure and loss of turn.
-Weakend armor- * (*)
Enemy suffers -* to his armor
-Nervous- * (*)
Enemys Block or Evade is -* for (*) turns
Shaky Hands *(*)
Enemys Grip is reduced by * for (*) turns
Weak Knees * (*)
Enemys Balance is -* for (*) turns
Thats about it. I was also thinking of adding elemental turn damage. So that way a character could also pick an element, or even learn an elemental version of their attacks. Ohhh! Maybe I could add in elements in the stats, which could buff up certain elements. Then, when a player learns an attack, they have the option to upgrade it later by adding an elemental value to the damage too! But If I do this, I want a A is weaker than B but stronger than C type deal.
I.E.
Ice is Weak against fire (Half damage)
But strong against say Water (Double Damage)
Then I could even add in elements to the armor.
Gosh, I wish there was an easy way to add in attack location....Maybe a D6 roll with locational properties? Or I could get a blank D6 and draw the parts lol.
Ar Kayon:
In what situations would it be advantageous to use one special attack over another? For example, when would be a good time to use blind rather than nervous, terrified, blind, etc.?
Ar Kayon:
*Typo; I meant to say, "rather than nervous, terrified, crippled, etc."
twztdwndpipe:
I guess in all situations, It would really depend on who your fighting. Like some characters that Hit easier, but have a lower damage. So in that case, you lower their Aim and their not hitting you to easily, and when they do, it's not for much damage.
I think I'm going to do Max stats, and change them for each character type, I'm just afraid that would mess things up when you mix two characters types.
Ar Kayon:
So what you're saying is that your tactics will be largely dependent upon an opponent's attributes? Does the environment influence these tactics in any way?
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