Special Attack Questions

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twztdwndpipe:
Of Course.
Things like

-Crippled- * (*)
   Enemys attacks to * less damage for (*) turns

-Blind- * (*)
   Enemy has -* aim for (*) turns

-Terrified * (no more than 5) (*)-
   Enemy must make a roll against * when he attacks for (*) turns. If the result is under * then he may proceed to attack. If the result is above * The attack is an immediate failure and loss of turn.

-Weakend armor- * (*)
    Enemy suffers -* to his armor

-Nervous- * (*)
     Enemys Block or Evade is -* for (*) turns

Shaky Hands *(*)
     Enemys Grip is reduced by * for (*) turns

Weak Knees * (*)
    Enemys Balance is -* for (*) turns


Thats about it. I was also thinking of adding elemental turn damage. So that way a character could also pick an element, or even learn an elemental version of their attacks. Ohhh! Maybe I could add in elements in the stats, which could buff up certain elements. Then, when a player learns an attack, they have the option to upgrade it later by adding an elemental value to the damage too! But If I do this, I want a A is weaker than B but stronger than C type deal.

I.E.

Ice is Weak against fire (Half damage)
But strong against say Water (Double Damage)

Then I could even add in elements to the armor.

Gosh, I wish there was an easy way to add in attack location....Maybe a D6 roll with locational properties?  Or I could get a blank D6 and draw the parts lol.

Ar Kayon:
In what situations would it be advantageous to use one special attack over another?  For example, when would be a good time to use blind rather than nervous, terrified, blind, etc.?

Ar Kayon:
*Typo; I meant to say, "rather than nervous, terrified, crippled, etc."

twztdwndpipe:
I guess in all situations, It would really depend on who your fighting. Like some characters that Hit easier, but have a lower damage. So in that case, you lower their Aim and their not hitting you to easily, and when they do, it's not for much damage.

I think I'm going to do Max stats, and change them for each character type, I'm just afraid that would mess things up when you mix two characters types.

Ar Kayon:
So what you're saying is that your tactics will be largely dependent upon an opponent's attributes?  Does the environment influence these tactics in any way?

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