Special Attack Questions

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twztdwndpipe:
The only way the enviroment could play a part would be through gun fights. Which would only make use of cover. Right? Thats the only thing that comes to mind to me.

twztdwndpipe:
Oh, and not quite their attributes, but more their playing style. Counter attacker, Ranged fighter, In your face melee. Theres the possibility with those, Some Character types prefer mid to long range, so they have knockback attacks.

Also, some players will want to round their character out. So they pick a ranged and a close combat type and try to do the all round thing. I just don't want the rounded characters to be overly powerful.

twztdwndpipe:
OKay, scrapping the "combo" and "spirit" stats on the char sheet. Replacing them with Action Points. To allow movement and everything else in between.

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