Indoctrinating Kids to Devil Worship
Chris_Chinn:
Hi Ar Kayon,
The books support characters from level 1 to level 30, which is the top level for characters.
If you want the absolute cheapest way to get into the game, consider getting a D&D Insider account for a month or two. It's $10 a month, and includes a character builder and access to the full rules. (http://www.wizards.com/DnD/Subscription.aspx)
Map tiles are fun, but you can always get a vinyl map and a wet erase marker, or, many of the adventures online include maps you can print out to play on.
Finally, for mini's, a lot of people have chosen to print out monster and character images, and paste them onto wooden or metal chips or washers to serve as mini's. Cheap, flexible, and easy to store. Alternatively, you can still find lots of the pre-painted mini's online for very cheap - a good option for weenie monsters.
This, of course, assumes you end up playing with a full group of kids or friends, to make it worth the investment. Otherwise, just get a DDI account and find some monsters online and play with your niece and have a good time.
Chris
Callan S.:
Quote
This is great and all, but where the hell are all the rules to actually play the damn game for real??
I've bought two of the D&D basic games released in the past.
As I measure it, owning any amount of D&D books (whether it's the players guide+GM guide+monster guide or whatever) doesn't let you play the 'real' game. Neither the red box nor any other D&D book will let you play the 'real' game. None of them are complete.
Or if you don't really want 'real' and just the feeling of it, then the red box is just as capable of doing 'real' play.
This post probably has such a different take on base assumptions that it seems off topic. On the other hand, it's done now *shrug*
Ar Kayon:
lol wut???
Teataine:
Isn't the Red Box supposed to include a DM booklet that discusses developing new adventures and stuff?
Otherwise, just download this: http://www.wizards.com/dnd/files/quickstartrules.pdf It's the quickstart rules for 4E. You don't really need the Rules Compendium, not to start with at least.
You'll probably need the Heroes of the Fallen Lands book. Cleric, Fighter, Wizard, Rogue, levels 1-30. More than enough play in there to last you a long time.
Monster Vault is probably a must unless you want to figure out how monsters work based on the Red Box and then just build your own...but that can be a pain in the ass. The Monster Vault is a pretty good book anyway.
You don't need the Dungeon Tiles unless you really love them. Just get a battlemat and some erasable pens.
Ar Kayon:
Call me old school, but I prefer the tactility of a physical book.
The DM booklet doesn't answer a lot of questions for me. Like all of them. Like what the hell bloodied means in mechanical terms. It's probably in there, but I'm just making an example of the large rules gap in the basics stuff. I understand the Red Box is supposed to help you learn how to perform Satanic rituals, but I'm already a level 15 DM and want to run campaigns that are fully supported by the rules.
And then there's the lack of equipment lists. I shorrrre do love my equipment lists...and magic items.
And tiles. Again: tactility.
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