[Cube: The Descent]: a tabletop pseudo-roguelike

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Cubed Excalibur:
Quote from: Chris_Chinn on December 30, 2010, 10:05:36 AM


To be more clear, it'll help a lot to explicitly point out that players -should- be narrating specific actions as a means to play smart.   And that the GM -should- be using that as the main way of judging what happens in return.

I tried running a lot of D&D when I was 12, and couldn't understand how anyone was supposed to survive - because the core books didn't include the major idea that the actual key rule was player description and GM response as the primary means of resolving situations.  As far as I understood it, for most of my life, D&D prior to 3rd edition was a completely broken mess, solely because that key point was left out.

Chris

Alright. I'm thinking that a "How to Use This Manual" section should be incorporated and that that will be explicit within the text. Thanks for the suggestion, as that will help a lot. We could probably even place examples in there to make it even clearer.

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