[Legends of Lanasia] Destiny Points

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dindenver:
I had posted it in my OP, to summarize:
 - Engaging in the GM's contributions
 - Entertaining the group
 - Contributing to the story being told at the table.
  This should be something you get about once per session. Basically, I want to reward people that take into account the entire group at the table by letting them choose their own reward. some specific examples would be Chris' Bridge breaks example. Instead of costing a Destiny Point, that would earn you one (under the Contributing to the story being told at the table heading).
  The Demo is out of date, I am about to post an updated version that people can playtest, but I am not there yet.
  Thanks for checking, I really appreciate it.

masqueradeball:
Have you played games before that had these kind of GM awarded brownie points? If so, how did they work for you?

dindenver:
Nolan,
  The original Lanasia had this same reward structure.
  As Chris pointed out, some people shied away it due to creative block/confidence.
  Others used it to get what they wanted for their character.

  Typically, there is a one or two session warm up phase, then people are able to engage it enthusiastically.

masqueradeball:
I just ask because I've had a lot of problems with these kinds of rewards in the past. Its not that there's any problem with them per se, but rewarding people for expected behavior (i.e. everyone SHOULD be getting one per session) can often act as a counter-incentive. Of course, if you have first hand experience and it works for you, then thats awesome. I would just be careful in your game text to make it very clear how to award these points and how to earn them and how to make this a fun part of play.

dindenver:
Nolan,
  Yeah, the original text had good guidelines, the new version will be more specific, yes.

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