Chanbara Part 2, Characters

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masqueradeball:
Maybe... chargen is always the hardest part of game design for me and I'm generally content to build a resolution mechanic that fits around a character creation system that hits the right beats, i.e. that gets the players in the right mind set to play this game. I know what I want play to look like, and I could (and should) write that up in the document, but the question is... how do we get there.

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