to hard for D&D players??
magra:
thanks callan,
i think your rigth about my players, it seems that i forgot to mention one thing that i had to literally kill a party to understand fully, and now i remember that there is no such a thing in Wahrammer, character rolls, what i mean by this is the usual tank, damage, CC and healler rolls, ive seen those mainly in D&D but theyre quite usefull to ensure a partys survival rate is better than normal, ive seen that Warhammer has basicaly no class rolls since theres so many classes, specially with the healler part, and ironically during the figth that nearly killed all of my player the thug, who had skills like parry, dodge and block, was pretty much ok at the end of the butchery, but i have to admit altough its easier to die in warhammer theres a lot of ways to avoid damage, and frankly i always wondered, who in his rigth mind whould stay still with a 6 foot bug bear bearying a mornigstar thats about to smash your skull????
Caldis:
I havent played Warhammer since the first edition @1990 but I understand what you are talking about. D&D was always easier to have a dozen enemies and a monster battling against your little group of heroes because of it's abstract combat system and hit points and armor class. It shows it's wargame roots in how well it worked for exactly that.
What Warhammer does better (and several other fantasy games that came out after D&D) is give you a more visceral single person experience. You get to act and react as this character and dodge or parry every blow and when you are wounded you can have grisly things happen to your character or do them to your opponents.
So what you have to really decide is what type of play do you and your players want? The battles you are describing with 20 npc's and lots of opposition are often much more complex in other systems. You might want to stick with D&D if it worked for you but I guess it depends on why you decided to move away from D&D in the first place. Did you move to Warhammer specifically for the colour elements like Chaos warriors and Skaven etc.? If so it's easy enough to play D&D and just reskin it with those elements. Or did you have problems with the system itself?
Your other option is to go to Warhammer but change how you design situations. Rather than expecting the characters to act as battle hardened superheroes and fight large groups of foes you could plan for them to act more like spies or a special forces stealth unit. Get in with as little fuss as possible and achieve whatever there goal is then get out without battling everything in front of them.
magra:
thanks caldis
i see what you mean with the special unit idea, and to answer your question y didnt had problems with either sistem its more of a ongoing problem, what happend with D&D was that my group got a bit tired of fogthing with the 4ed rules cause it made battles to easy, and when i tried to level up the dificult meter they were a bit shirt on things, specialy with the whole atwill-encounter-daily power sistem, its kinda tiring to keep track of so many power when some are even kinda usless (mainly the utility ones), anyway although D&D makes for really quick and fun games, we ass a group felt that it lacked some, i would say "realism" but i doubt thats the word, we tried to change it a bit but still was kinda weird, maybe what was missing was some speed on the battles (on WHFRP a GM can penalise a player for takin to long to act, it seems harsh but you dont have the luxuri of thinking in the midle of a battle, atleast not much).
as for the rpg im making with my friend what we want is a game that combines the fun parts of D&D and the intense battles of Warhammer, so to speak, but mainly what were trying to decide now is, what would be better a FFT (Final Fantasy Tactics) like world with lots of room and many places to explore, or a more Warhammer like world with a more centered setting?
Thanks moises
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