[Keen Edge of History] First Time Play
Altaem:
Quote
If that's the case, however, I'm thinking that there needs to be a defined metric for beginning obscurity ratings so that everyone's starting point is even.
This confused me when I was reading the rules. I couldn't find the rules for determining obscurity. I just assumed I missed it in reading the rules too quickly.
I think that so long as obscurity gives a mechanical advantage in game, there needs to be a mechanic for generating it in the first place.
In my own games I've never had a mechanic around goals. But then I've never given out bonuses based on them either.
Maybe I should, goal orientated rpgs often feel more fun.
Cliff H:
Quote from: Altaem on February 10, 2011, 03:50:57 PM
This confused me when I was reading the rules. I couldn't find the rules for determining obscurity. I just assumed I missed it in reading the rules too quickly.
There are rules for determining your Obscurity, but only sort of. Obscurity = the total difference between your sword's three metrics and the campaign's ratings. The thing is, there's no rules for setting your sword's own metrics; right now they can be anything you want.
As to goal oriented, winnable RPGs, I don't know that I've ever played one that overtly declared itself so, but it does sound like a fun change of pace.
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