[Freemarket] X-Altar Puts on a Big Show
Erik Weissengruber:
http://www.indie-rpgs.com/forge/index.php?topic=30620.15
"To the extent that this is universal across all Freemarket game terms (I'm not sure whether it is or isn't), this allows an interesting possibility for melding "immersion" with "playing a game".
A problem I've encountered with "let's get really into character and act accordingly in a realistic setting" is that it's hard to avoid all the vagueries of, well, real life. You get the sense of transportation, but not the satisfaction and clarity of playing a well-defined game. Naturally, a solution is to make the setting itself a sort of game. But that doesn't work for a lot of game concepts. For Freemarket, though, it totally does."
Bingo. The players had no problem talking and thinking like Freemarketers. Within the fiction they were participating in intrinsically-satisfying activities marked by risk, opportunity, under the gaze of spectators appraising their performance -- games, in short. They got into character and acted in accordance with a really strange and futuristic setting.
Erik Weissengruber:
"... n some of the text [edit], I find there to be a tension between driving hard at the player-characters yet somehow being sure that it all works out well for them. It may be simply poor reading on my part, but such an approach seems to involve two (for me) undesirable possbilities fo rmy role: either a friendly face masking a passive-aggressive threat, or a play-fight provocativeness masking a benign presence."
I had been reading lots of Apocalypse World actual play and it informed this session: Play the world as if it were real, play the NPCs as if they were real. That seemed to work rather than trying to push the characters towards some kind of climactic, violent and/or melodramatic showdown.
The MRCZ challenge is a bit of a coin toss. If you have collected a lot of hazard you could make it pretty hard for them. I don't find myself in possession of a lot of bug chips. So I play as hard as I can but don't have to shut them down. On the last challenge people were burning experience and geneline to make sure they won. But I made it clear that a lot of people on the station don't like the speed metal--circus of pain--wanton destruction promoted by MRCZs like Combots and X-Altar.
Jared A. Sorensen:
Quote
But I made it clear that a lot of people on the station don't like the speed metal--circus of pain--wanton destruction promoted by MRCZs like Combots and X-Altar.Quote
As they shouldn't!
I quote David Cronenberg: "I don't think there's anything man wasn't meant to know. There are just some stupid things that people shouldn't do."
Reversible death or not, I'd hate to have anything ripped off of my body.
Erik Weissengruber:
To be fair, I did call one of the MRCZs weighing in on the vote "PeaceWeavers."
It was to be expected that X-Alter took only 2 seconds to shorten that to "Peaceweiners."
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