[DFRPG] Occult Toronto
Roger:
My take on the whole 'network of tension' thing is, to quote the relevant passage from the rules, "a pretty big potential conflict of interest."
I'm not sure I see that in your Occult Toronto diagram, but there's probably a lot more wrapped up in those terse Aspects than I know about.
I'm glad to hear that DF works as a "lots of setting prep up-front, minimal adventure prep afterwards" sort of system; I imagine that's what they were aiming for.
Erik Weissengruber:
Really good Aspects require as much thought as Burning Wheel/Empires' Beliefs. And you need, what, 7 of them for Dresden. As it was a new group for me and I just wanted to get playing, I didn't go over Aspects with a fine-toothed comb. But some rewriting might be in order.
The Milestones guidelines suggest that rewriting an Aspect is one thing to do to mark a minor achievement. I should use those moments as an organic way of clarifying Aspects.
Erik Weissengruber:
Gearing up to end the series.
Yes, FATE is a good adjunct to a "winging-it" style.
But I want a final go at prep in the recommened mode.
To give it more tension I am going to lift two practices out of Apocalypse World
* PC-NPC-PC triangles
* Love Letters
In the past I would try to bring Theme Aspects to the fore by having NPCs approach players with conflicting demands. Too many lines of force and NPCs to manage effectively, for me, and it cluttered up the SIS.
The PC-NPC-PC triangles will reduce the number of NPCs cluttering up the place and (hopefully) engage more inter-PC action in relationship to those themes.
It's been weeks. I am thinking of writing the PCs little love letters with Fate Points inside them to put them in the middle of a Theme/Threat charged situation, with NPCs in the course of acting against them to earn their FPs.
After establishing a strong situation, I will let the actions unfold organically but come hard and fast with NPC-originating compells and use FP to make the fiction palpable and consistent.
Erik Weissengruber:
Quote from: Roger on March 28, 2011, 10:42:12 AM
My take on the whole 'network of tension' thing is, to quote the relevant passage from the rules, "a pretty big potential conflict of interest."
I'm not sure I see that in your Occult Toronto diagram, but there's probably a lot more wrapped up in those terse Aspects than I know about.
Since there weren't a lot of readily apparent conflicts of interest in the Aspects I had to back off from the book's recommended scenario creation procedure.
I instead took this one:
http://occulttorontodresdenfiles.wikia.com/wiki/Wild_Hunt
"I began with creating PC-NPC-PC triangles in which NPCs pursued goals that put PCs into opposing or at least orthagonal relationships with each other.
Then I recorded the aspects relevant to those potential points of tension.
The count-down clocks allow me to keep track of what the NPC has done to further his or her agenda and what to do next. (Thanks Apocalypse World).
No course of action on the part of the PC is expected or required for the NPCs to start carrying out their agendas.
It is designed as the spur to a series of sessions, not as an agenda to be completed in any singe one."
So: points of tension FIRST then related/motivating/explanatory Aspects on both PC and NPC sides.
Erik Weissengruber:
Occult mysteries are often held out as the Objective or the subject matter of DFRPG.
But the rules do not really address the creation of mysteries or structuring investigations (unlike the rules texts of Call of Cthulhu or Trail of same, or recent Forge threads).
The prep I have done for this upcoming series solidifies the threats of the city and gives the various NPCs and factions encountered by the players definite agendas.
It is not as if the investigation is the Object. Clue hunting, shadowing, evidence gathering, etc. are steps PCs must take to defend their own lives and deal with their persistent troubles, etc.
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