[The Eye in the Pyramid] Ronnies feedback
David Berg:
Thanks, Joe. I am slowly working on revisions. If you have any interest and opportunity to playtest it, please let me know, and I'll pick up the pace!
David Berg:
Crazy. On Saturday I called John and said, "Wanna hang out and maybe roleplay on Sunday?" He said sure, and invited Ryan and Mendez to come play Sign in Stranger or Dirty Secrets. Then once we were all there, I mentioned I'd brought Eye in the Pyramid, and everyone offered to give it a try, including John's wife Terry. We all spent the next 5 hours playing it and refining the rules! It was awesome. I've started a Game Development thread about it.
happysmellyfish:
This game got me super excited.
It reminded me of something I've wanted to do for the last few years: stay up a whole weekend, downing coffee after coffee, obsessing over newspaper after newspaper, and concocting the ultimate mind-bending uber conspiracy. Heck yeah.
Sort of riffing off that image, and by way of the only feedback I can think of - have you thought of a visual aid to gameplay?
I don't mean a flow chart to aid process, I mean the players have a whiteboard or a whole bunch of paper taped together. When you add something, you write it down. From there on, groups, people, and objects are connected via a handful of different relationships - each with its own visual shorthand.
So a straight arrow from group A to item B means A controls B. However, a jagged arrow from individual C to group A means C is at war with A.
If you've seen much of The Simpsons, think of the episode in Bart's tree house...
Bart: So finally, we're all in agreement about what's going on with the adults. Milhouse?
Milhouse: Ahem. OK, here's what we've got: the Rand Corporation, in conjunction with the saucer people --
Bart: Thank you.
Milhouse: under the supervision of the reverse vampires --
Lisa: [sighs]
Milhouse: are forcing our parents to go to bed early in a fiendish plot to eliminate the meal of dinner. We're through the looking glass, here, people..
Not sure what direction you're taking TEitP in, but that could be cool.
David Berg:
Obsessing over newspapers indeed! Terry spent a few minutes reading internet news headlines before play, and then phrased all her Elements as headlines. I loved that part.
As for props and visuals, we all agreed that the ultimate would be to have a map, red string, and thumbtacks, to attach facts to a giant corkboard. But, of course, this is impractical. Your idea with the different arrows is probably much more feasible, but I still worry about interrupting the flow of zany narration to arrange papers and draw arrows.
The payoff would be great, though: the ability to look at this crazy conspiracy chart for inspiration when concocting a new scene or theory. So it's definitely worth a try. I'll just need the right spatial arrangement, so that the Element at top left can be connected to the Element at bottom right without cutting through all the Elements in between and making a big mess of things. Ugh. Any thoughts on that?
David Berg:
I've uploaded a 2nd draft of the rules here, reflecting the system we used for the playtest session.
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