[zero-prep] Need more Challenge scenarios
stefoid:
https://sites.google.com/site/zeroprep/files/ingenero.docx?attredirects=0&d=1
stefoid:
The more I think about this, the more my idea of what constitutes a challenge phrase is beginning to morph.
Initially, I started thinking about challenge phrases as more of a description of a certain type of situation - a rebellion, a confrontation, etc...
But now I am starting to think they should be more about a vibe. Im up to 46 at the moment - almost halfway there.
01 A direct confrontation
02 Make an enemy
03 An unexpected windfall
04 Thievery!
05 A stinging betrayal
06 Sweet revenge
07 Rebellion!
08 Make a friend
09 A chance to shine
10 A tense meeting
11 Attracting unwelcome attention
12 A problem with authority
13 Searching for answers
14 Infiltration…
15 Party!
16 Ambush
17 An interesting proposal
18 Hot pursuit
19 Imminent disaster!
20 A ritual is enacted
21 A reputation is tested
22 Rescue…
23 Stave off the inevitable
24 A tough decision
25 Waiting for the other shoe to drop.
26 A request for aid
27 Sharing the load
28 An obligation
29 Newcomer(s)...
30 Outsider(s)...
31 Contact!
32 A discovery
33 Exploration
34 A claim is struck
35 Establishing relations
36 Improving relations
37 A change at the top
38 Taking the lead
39 A real occasion!
40 Out of the frying pan...
41 Cut and run
42 The truth? You cant handle the truth!
43 A series of unfortunate events
44 Altered states
45 Recognition
46 Be careful what you wish for
stefoid:
I have added the following to the doco, in an attempt to describe to players new to the game, what they have to do and why. (everyone in the world at the moment, including me)
My specific question is: Does this sufficiently explain why the phases exist and what each player has to do. Do you 'get it' from reading this or do I need more?
FLOW OF THE GAME:
The Challenge phase is supposed to be the ‘high drama / action’ part of the game where player characters try to achieve things that are important to them (individually, and/or collectively) and the Story phase is supposed to link those scenarios together, so in that sense, no significant conflict occurs during the Story phase. In movie parlance, think of exposition scenes, montages, character development, cut scenes etc..
However, that doesn’t mean that the Story phase is inconsequential. During the challenge phase, the GM narrates the immediate consequences of players actions, within the scope of the scene. During the following story phase, everyone has a chance to outline the long term consequences of what occurred in the challenge phase – the fallout. Characters reassess their goals, and players plot the twists and turns that eventuate from that challenge scenario, leading towards the next dramatic conflict.
So at the start of a Story phase, the process can roughly be:
• What are the consequences resulting from outcome of the previous challenge phase?
• How does my character react to those consequences?
• How does the above propel the story into the next challenge scenario?
WHAT THE PLAYERS DO:
• Agree on and stick to the tone of the game throughout.
• Help establish the initial situation, and reinforce that situation with their Background and Goal inventions
• During Story phase, help to come up with a good story by coming up with:
o suggestions about how the story might move to the next challenge scenario
o come up with new long and short goals for their own character, and the why/how these goals came about
o elaborate, when appropriate, new details about how their character is going about achieving existing long and short term goals
• During Challenge phase:
o Switch firmly into their own characters viewpoint, saying what their character is intending to do at appropriate times during the scene
o Attempt to achieve short or long term goals where possible
WHAT THE GM DOES:
• Guides initial game setup and character creation
• Checks/passes all official character techniques for suitability – scope and game mechanics
• During Story phase, help to come up with a good story by coming up with:
o suggestions about how the story might move to the next challenge scenario
o acts as final arbiter of all story/goal assertions, where necessary (where players cannot agree)
• During Challenge phase:
o Sets the initial scene of the Challenge phase, as established during story phase
o Narrates anything that happens that isnt an intended action by a PC
o Decides when players should resolve a particular intended action with dice using the conflict resolution rules (applying backgrounds and techniques)
o Decides if the scope of an intended action for an improvised technique is appropriate
o Decides on the mechanical effect of an intended action for an improvised technique, if any
o Narrates the outcomes/ consequences of character intended actions with a view towards what the character was ultiamtely trying to achieve by employing that action.
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