Experience, Personality, Skills, Abilities & Emotions = Experskabilition?
Paul DuPont:
Another option is to keep the 1-10 system for the chosen traits only. This would allow you to keep the idea of adding or erasing the traits.
I agree that having sets to choose from is easier for character creation than point based. You could even have both options so that a player who wants to tweak their characters traits can use the point based but allow most characters to be built simply by picking sets.
whoknowswhynot:
I like that idea too. You are right. Honestly it seems like trying to simplify this aspect has only made it more complicated in my head. Using both systems is the best solution since the points will be measured in play as well for things like Karma and spiritual rank. This system reminds me of Rolemaster with the skill ranks and I guess it was partly an influence. I will just need to change the character sheet slightly for this.
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