[Mars 2100] Character generation session

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contracycle:
Nothing I said should have been read as directed toward anyone personally.

I am attempting to run a forum based playtest, and hope to have more to add later.  But while doing prep some thoughts did occur, notably around the lack of colony structure.  That is, there is no systematic expression of the health or stability of the colony or anything along those lines.  This leaves the players with little information work with or play off, and relegates everything that has to do with the colony status into positioning statements of one sort or another, and I suspect predominantly into the GM's hands.

Possibly this could stand to be fleshed out a bit; we'll see how it works out.  But seeing that the characters are not necessarily the colony authorities, not necessarily in power positions in regards the group they represent, and not necessarily in direct contact with one another, I'm left with a worryingly nebulous feeling about how to bring on character action in a tangible way.

Also, there is nothing about Martian conditions, or colonial tech, or the like.  Perhaps this doesn't need to be specified but perhaps a discussion of possible sceanrios would be worthwhile.  I'm generally familiar with the topic and have other RPG resources to borrow from, which I'm doing, but again there is a certain absence of solidity. I'm not sure the players are going to be able to develop actions by surveying their status or the of the colony, or the technical scope for action, etc.

contracycle:
Oh and coincidentally:

Quote

"A wave of programmed conformity has swept over the Washington community on this question," he told The Huffington Post. "The substance of this issue has been placed on an index of forbidden thought. And anybody who expresses those thoughts is excommunicated."

http://www.huffingtonpost.com/2011/02/16/government-spending-from-hero-to-goat_n_824275.html

I trust that now I can show an American saying it my impertinent Euro-weenie opinions may be excused.

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