[Lacuna Part I The Mystery and the Girl from Blue City] CONTROL

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Jacob Arntson:
Quote from: Ron Edwards on January 30, 2011, 08:35:56 AM

One part of your post confused me a little: referring to the GM control over the game, and then it looks like what you mean is, the players having their characters deal directly with Blue City as if it were real. Is "control" really what you meant? Control over what?


The first phrase I was going to use was "railroad the players", but that didn't feel right.  What I meant is that having the world react to the players, with static increasing and strange things happening when they mentioned the world outside of Blue City to its residents, the GM can keep the players on track.  By adhering to the Static Rules in the book, it encouraged the players to role-play their characters as if they were really in Blue City.  Hmmm.. the more I read what I wrote the less sense it makes.

With my game I had a few players that weren't really doing any actions so that they could keep their heart rates down.  I thought a possible solution would be an ambush.  A sniper from across the street takes a pop at them and then they must make a force roll - at that point I would try to get as much action and player intent in one roll.  It might be a cool way to get the heart beats up and spur an action scene if things get dull.

And if the static is low, like I mentioned before, every Spiderman that ambushes adds more and more Static so there seems like there are a lot of mechanics in the game that the GM can use to increase the pacing.

The next time I run the game I will explore what happens when the group runs into other Agents in Blue City.

Yokiboy:
Excellent stuff Jacob, I too am a big fan of Lacuna. I checked out page 39 to find something enlightening, but having read the book so many times there was nothing new that I hadn't noticed before.

You may want to send your players the link to my, Jared endorsed, Lacuna content at:
http://erdtman.com/story-games/lacuna-part-1/

The page requires the visitor to supply a name, and type in "yes" in reply to the prompt about being on a secure line. If you'd rather skip the intro, just send them here directly:
http://erdtman.com/story-games/lacuna-part-1/play/

I hope to play the game again soon myself, and look forward to hearing of your future sessions.

Jared A. Sorensen:
Oh, page 39. Nobody's really read you yet!

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