[D&D 4e] Attrition in RPGs
Natespank:
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It's just really easy to add un-necessary elements to any design, especially when you're pursuing some kind of vague ideal.
Agreed. And I don't mean to live up to gamist ideals, I'm more of a fan of nietzsche: life is the will to power. Most game mechanics in RPGs focus upon how characters affect and interact with the world in increasingly more powerful ways- and most in game rewards, in game terms, are things that increase that power. It's not everyone's agenda though, it's just a useful sub-agenda.
As per Ron's suggestion, I suppose this thread is temporarily closed in lieu of the sandboxy thread, which is better anyways.
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