[They Became Flesh] Ronnies feedback

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Elizabeth:
Okay, let's see if I can make it clear.

I've eliminated all talk of points and spheres from the game. If I mention a point or a sphere it's a legacy thing that I missed. I realized that referring to spheres and circles was too confusing, and points were essentially superfluous.

I did this thing which I am super fucking excited about, where I stripped away everything except what I thought the most barebones explanation of the rules was. I fed them to people who never read the PDF and asked them exactly where they got lost. I revised, found a new person to bother, and did it again. This is what resulted.

---
When you make a character, there are three things that draw your character's loyalty: Compassion, Fraternity, and Remembrance. These three things are called Draws. You've got ten slots for powers that those loyalties will give you. Distribute those power slots among your three Draws.

Example: Bret decides to distribute three slots to Compassion, three to Fraternity, and four to Remembrance. Later in play, that means Bret will have a maximum of three Compassion related Powers, three Fraternity related powers, and four Remembrance related powers.

Make up the powers as you need them. When you make a power, it fills up one of the slots. There will be a time when you run out of power slots in a particular Draw, but want to make a new power there anyway. If that happens, then you have to cross off a power in another Draw. Then you can put an additional power in the Draw you wanted.

When there are zero slots and powers in any one Draw, it's endgame.

Ron Edwards:
Hi Elizabeth,

How serious do you want me to get here? I'm asking kind of a personal question. What I have in mind for feedback would not really acceptable to me from just anyone reading my design work on-line. It would only be acceptable to me from someone who I figured knew the game pretty much as well as I did and without being the designer or publisher, was deeply committed to its success, and who I thought could help clear out some mounting problems. I'm thinking of the intense session Gregor and I did, with Mayuran and Julie as well, almost a year after the first Ronnies, with his blocked and messy draft of 3:16. I am talking about a temporary interaction but quite intense.

Conversely, I'm OK if you don't need that kind of presence in your game design. I rarely want it myself. Let me know.

Best, Ron

Elizabeth:
Ron, were it almost anyone else I'd politely say thanks but no thanks. I trust you implicitly when it comes to game design, and I have already learned more from participating in this round of the Ronnies than I ever have, from any initial work on any game.

Please, by all means. I'm grateful for the offer.

Ron Edwards:
Cool. After all that buildup, though, I'm going to bust out a little more initial feedback for the entries I haven't got to yet. Then back to They Became Flesh.

Best, Ron

Elizabeth:
Sounds good.

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