[Wings of Blood] Ronnies feedback
Paolo D.:
Ok, here's what I realized about equipment.
Given the point I made in my previous post (items, and getting better items, are needed because they are a way to confront the players with the "value" of their character's grief), it's true that cloths and equipment, as they are now, undercut the "coolness" of being a Saurid, in terms of character look (a certain kind of clothes could "hide" some of the weird Saurid physical feature) and in terms of ways to play the struggle (using an axe or a bow instead of your claw or your tail, would be pretty un-cool, at least in this kind of game).
So, I asked myself: is there a way to make items MORE Saurid-like? Is there a way to use equipment to empower the starting color, instead of undercutting it?
Let's go back to the setting for a while. We have a people of reptile humanoids. They are tough, they have big claws, sharp teeth, strong tails and thick scales. A Saurid is not a puny Homo Sapiens: evolution gave them everything they could ever need in their everyday life. They can plow the field with their claws, hunt the animals with their fangs and swim through the lake with their webbed feet. They don't need tools (or at least not in the sense we-humans intend a tool).
But each saurid is different. What about the ones who DON'T have big claws to plow their field? What about the ones who DON'T have sawed tails to cut the woods?
Well... They worship and respect their ancestors... They love them, they want to feel them near in their everyday life...
So: they could definitely use the body parts of their dead ancestors. The bones of a clawed, big arm to plow the field (and maybe to fight too), a scaled skin to sleep warm like in a bedroll, a skull (complete with crest) to impress your enemies, and so on.*
So here's the new equipment rule I thought: all items have to be made (totally or mostly) by dead saurids body parts (because the body parts ARE the tools, so there's no need for the saurids to craft them from nothing). At chargen, they have to be made of parts from your ancestors or from your dead dears.
And about clothes: saurids wear almost only short skirts, loinclothes, jewels and body paints. Leaders, shamans and other scholars/priests could wear vests and similar clothes, but it as to be founded in your death oath.
* I could seem to be weird to you, but in the real word some tribes drink the dust of their mummified ancestors, and some others keep close the mummified, restricted heads of their fallen warriors. Weird, yes, but not completely absurd.
Ron Edwards:
That's cool!
But lose those damn loincloths, please. Naked saurids unite!!
Best, Ron
Paolo D.:
Ok, I thought a lot on Ron's feedback, and here's the rest of the things that I produced about it.
First, there are new procedures and mechanics to enable the reward cycle I wanted.
Second, there are a lot of extra procedures and explainations about GM prep, mostly things that "I had in my mind" but that went lost in the way from my brain to my keyboard... This should help with the "situation" issue.
(here's a link to a google doc. I think it's too much for a post and I can't stand against the .doc to bbcode conversion... :-)
Wings of Blood v0.1 new rules ENG)
I didn't write it, but I think that WoB should be about all the characters against the same Nemesis. I still don't know if they should be "a group" moving together from island to island... I think I'd prefer a waveplay solution, like in TSoY / SS.
Ok, that's it. Would you like to give me some feedback about this new material?
stefoid:
Quote from: Ron Edwards on February 13, 2011, 05:04:59 PM
That's cool!
But lose those damn loincloths, please. Naked saurids unite!!
Best, Ron
Shake ya cloaca, baby!
Ron Edwards:
Hi Paolo,
I'm trying hard to catch up with feedback threads for the other games, but I have your new file and I won't forget it.
Are you coming to InterNosCon? I am!
Best, Ron
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