More reflections on round two (split)

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whduryea:
Quote from: Devon Oratz on February 13, 2011, 11:46:17 AM

I know my name may be a little odd, but "David Ortiz" makes me a sad panda. : (

Sorry about that! I'm glad Rudy and Mike corrected me.

I can't offer too much explanation for some of the mechanical confusion about Anathema. I did read through all of the games, but I only reviewed the mechanics of the games on my personal Top 5, and we read many different games (many of which had strikingly similar mechanics) within a short period of time.

I think you are mostly responding to things that Mike and Rudy said, so I'll let them address those parts of your post.

I do know, however, that I am the one who made the White Wolf comparison.

Quote from: Devon Oratz on February 13, 2011, 11:46:17 AM

I find it odd that comparisons are being made to White Wolf on the grounds that the game uses d6 dice pools, as White Wolf games use d10 dice pools. The correct mechanical comparison would be to Shadowrun (which actually does use d6 dice pools, albeit differently). If on the other hand you meant to say that the game seemed very "White Wolfy" because it was so unrepentantly goth then that is a statement I can't disagree with because it is entirely true. (Disclamatory Note: Personally speaking, I am about as far away from self-identifying as "goth" as you can get, but I don't deny that the game has a certain flavor.)


The reason I made the comparison was both the use of dice pools and the fact the it handles successful rolls similarly (attaching success directly to the high numbers on the dice and then comparing the number of successes with those of your opponent). Granted, successes are going to be more common in Anathema, since 50% of possible outcomes are successes. I do think that the Dominions have a passing resemblance to House selection in White Wolf, but you're right that there are definitely differences too. And, of course, you're right that the Gothic subject matter influenced the comparison.

Nathan P.:
I just uncovered my notes!

I decided not to do Murder at all, especially not Murder + Wings, cuz I already wrote a game about murder for another contest.

For Whisper+Wings: "on the whisper of soft wings" - quiet, subtle game. people keeping secrets. a messenger, bearing whispers to each character, is trying to solve some kind of ancient mystery.

For Morning+Wings: after a long night, the dawn finally breaks. those who have earned their wings take to the sky and leave this place of darkness and despair.

I also had a little mindmap, but it's pretty indecipherable.

Elizabeth:
Can I just say? That podcast made my month. Really. I've never been able to eavesdrop on a conversation between three people who TOTALLY GET something I wrote before, and it was just an absolute treat. I'm working on the revision right now, in large part inspired by the fact you guys were so into it.

Ron Edwards:
To all authors: I strongly recommend cultivating a thick skin. Your work is getting scrutinized by all and sundry, and everyone has an ... opinion, after all.

Best, Ron

whduryea:
Quote from: Nathan P. on February 12, 2011, 06:28:22 PM

I think it's really funny that Cycle of the Seasons gave you guys a Harry Potter/C.S. Lewis vibe, cuz I have no idea how!


I think I was reminded of C. S. Lewis for purely superficial reasons: the mix of magical/seasonal content, witches and the black and white storybook illustrations. I don't think the connection is much deeper than that.

Quote from: Elizabeth on February 13, 2011, 01:35:25 PM

Can I just say? That podcast made my month. Really. I've never been able to eavesdrop on a conversation between three people who TOTALLY GET something I wrote before, and it was just an absolute treat. I'm working on the revision right now, in large part inspired by the fact you guys were so into it.


Thanks! We really enjoyed They Became Flesh, and I'm glad we helped to motivate you to keep working on it.

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