[Keen Edge of History] Second Playtest
Bret Gillan:
That's terrible. I think it's up to you whether they gave you useful information or not, but definitely do not try to fix your game to suit players who would have to be dragged kicking and screaming into playing it. They're not who you're writing this for. You're writing this for me! This game is great. The Campaign Metrics really excite me.
I'm afraid I can't help you much with the rules and probabilities and can only offer encouragement.
Cliff H:
Quote from: Bret Gillan on March 01, 2011, 07:46:07 PM
That's terrible. I think it's up to you whether they gave you useful information or not, but definitely do not try to fix your game to suit players who would have to be dragged kicking and screaming into playing it. They're not who you're writing this for.
Very true. Luckily, of the two players in that playtest, the only one who had any feedback worth listening to actually did express some interest in playing again, just not with the other guy. And while we didn't give the game much of a workout, some of his ideas on making the swords feel mightier were valid.
Upon reflection I'm also thinking that a little tighter guidance on assigning die pools to opposition might be in order as well. Right now the prevailing thought is that all opposition is restricted to d6s except for the truly epic opponents. These might be at the culmination of an arc, but certainly at the apex of the entire quest. My luck still ran crazy during that last playtest, but shaving the d10s off the dragon rider's pool and leaving them just for the dragon proper would have helped.
Quote
You're writing this for me! This game is great. The Campaign Metrics really excite me.
I'm afraid I can't help you much with the rules and probabilities and can only offer encouragement.
My first fan! Thank you so much.That's more valuable than you can know.
Cliff H:
New version of the playtest document uploaded. This one includes the new take on Flash and Glory that adds to opposition Threat and also has a section on dealing with player character failure, in part or in whole (a TPK as the kids say these days.
I've got a group lined up and eager to play this game, which is awesome. They all want to finish the campaign we're currently playing first though. That's less awesome. I'll be a number of months before we get to wrap that up. I'm thinking of suggesting we start on world building ahead of time, to get the enthusiasm rolling and so we wind up with something deeper for when we kick off the campaign.
New doc is in the same place as the old one: www.mindgangster.com/~shadowitz/Keen Edge of History.pdf
Navigation
[0] Message Index
[*] Previous page