Uncle Louis update (split)
stefoid:
Am updating Uncle Louis -- sent new version to the site.
stefoid:
direct link https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B5W32IfgIIkrZTg3OTFlMjYtMDg3MC00YTdkLWFkNjYtNmRhZmFlMzI3YzE4&hl=en
(not sure how long it takes to update the official site)
Baxil:
Steve,
The new version is a good step forward - glad to see that the rules about murdering the royal family have been clarified, and I think the new guidance about framing the roleplaying of influence scenes is useful.
One nitpick: I think you want the DN general influence dice to round UP, not down. Otherwise, for an odd number of players (but not for even), you might get 0 influence.
Questions:
What happens if the noble representing a player is killed? The noble is replaced, but is the player out, or do they become the new card, or something else?
Does anything extraordinary happen if the noble representing a player successfully gets another player's influence token on it? They're just treated as any other influenced noble, and can be used as pawns like normal, right?
The rules state you can use specific influence if your character is the target of an action. Can you also use your specific influence tokens if your character is performing an action? (Including but not limited to - if another player uses their influence marker on you in order to force you to murder someone. That's an interesting bind ... do you spend to foil it and risk fallout and death, or do you spend to make it succeed and blow your cover?)
When you place an influence marker on a card, does it permanently come from your specific influence tokens, or do you grab one of the spares?
- Bax
stefoid:
Hi. Im just updating my link from this thread with typos for now, because the official site needs someone to respond to an email. Dont want to pester the poor guy continually.
Rounded up definitely.
If a PC is killed, thats it -- they cant have a turn any more. They can still play the part of the first default resistance player to the acting players left, when they are supposed to I guess.
If a PC gets influence, I dont think it should be treated any differently. They are more resistant to these things due to the option of using player specific tokens, however.
Specific tokens can only be used when your character is the target. But when your character is the target they can be used for or against.
When you place a token on a card, use a spare.
stefoid:
Hmm, thought Id better update the influence section so that it is clear which tokens from which piles are used when. Its important for balanced resistance.
Performing an influence attempt:
Basically, you roll a D6 and add your modifiers against the targeted characters resistance, plus resistance added by other players. If you equal or exceed , you are successful.
Note that at least one player, the player to the acting players left, MUST play resistance to the attempt by adding one initial influence token.
The default resistance token used is a spare token – it doesn’t come from that players own piles in-play.
Other players may optionally also add influence tokens from their general influence piles to the resistance to make the attempt harder. (or their specific influence pile if they are the target)
Possible modifiers:
• Acting characters prestige
• -2 if acting character not using their preferred resource (not counted for peons – already included by their prestige rank of ‘1’)
• +1 per general influence markers added by acting player
• +1 per specific influence markers you add, if the target character is owned by acting player
• +2 if using target characters known weakness as leverage
Target resistance:
• Target character’s prestige
• +1 for default resistance token added by player to left
• +2 if the target has the same resource that you are using against it.
• +1 per general influence marker added to resist
• +1 per specific character influence marker added to resist, if the target character is your own
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