[Anathema] Ronnies feedback

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charlesperez:
In the movie Final Destination(2000), the antagonist is pretty much a Shroud that specializes in Misfortune. The Misfortune Dominion will be properly tuned when a player of Anathema would be able to understand why the Shroud in question would kill off his cadre of victims with Misfortune as he did in the movie, rather than simply cutting them down physically.

Charles

Devon Oratz:
Charles--

For each game I have developed (and in fact, for each character (the kind with stats) I've created), "because it's cool" has always been a valid reason for a particular option that might be slightly mechanically inferior. Especially in a game like Anathema where there is very little risk of PC death under most circumstances. I do think that Misfortune has a large potential for collateral damage, and in some of the "accidents" Ron listed from his play example, he was really nailing that particular mechanical quirk, as were the players who were coming up with some creative uses of it. It is in a better position than, say, Atrophy. Atrophy should probably be able to effect items as well, causing rot or oxidization (rust) of say. the supports of a bridge or the bolts holding together a ferris wheel at an amusement park. I think that might help to balance but.

What I really need to do, however, is set aside a day when I can really focus on the game to make some general revisions.

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