Game Lacking Content and In Development

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dreamborn:
Welcome the the wonderful world of game design.  Good luck, buckle in and hold on.

Callan S.:
Quote from: F33 on February 20, 2011, 11:28:22 AM

The GM shouldn't make the game a linear hallway, but the players should also be involved on what happens in the story.
I dunno, when I hear should and shouldn't I always just think "Well, if as author that's important to you...why not write a rule for it?". But by and large in most cases it always seems to be left to some sort of moral imperitive "You should do X, you shouldn't do Y!" and never codified into a mechanic? It's kind of like "This is SO important, were not even going to write a rule about it!"

This personal observation applies to alot of designs. Don't feel it's particular to you or anything. It also goes against alot of RPG culture conventional wisdom. But the forge has some tolerance for exiting that conventional wisdom, so I thought I'd post in case the perspective revealing in some useful way.

F33:
That's a really good point. Although, now  that I think about it, why couldn't it be just about killing things? If the States are so versatile, why shouldn't someone just be able to play as they want? I'm going to take back my previous statement. The GM is free to do whatever they want. This is supposed to be a game!

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