[Memory Quest] Ronnies feedback

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Nathan P.:
If you happen to have access to the No Press RPG Anthology (now out of print as far as I know), Michael Miller's Discernment and Mike Holme's Cell Gamma both dealt with similar themes to what you're looking at, David. FYI.

Ron Edwards:
!!

"What's The Prisoner?" (recovering from shock)

It's an early 1960s British TV show. It ran for about ten episodes and is a self-contained story. It is highly influential.

Everyone else, shut up about The Prisoner. David needs to go and rent it and see it, beginning to end. This is a rare opportunity for someone truly to enjoy something without ruining it by endless pre-digestion. David, please do not look it up on Wikipedia or IMDB or anything else. Watch it cold.

Best, Ron

David Berg:
Oh, I'm with ya, man; whenever I've actually decided to read or watch something new, I steadastly avoid reviews or chatter.  I saw Sixth Sense a year after it came out and still hadn't had the ending ruined!

So, cool, I'll watch The Prisoner.  I'm pretty sure some of my friends have liked it too.  It may take me a month or so to get to, though.  I'm currently engossed in Fringe (which I discovered right after submitting Eye in the Pyramid, believe it or not).

In the meantime, any further thoughts on my clarified intentions above?  Visions of lightbulbs going on?  Visions of the crack pipe I must be smoking?

Thanks,
-David

David Berg:
Hey Gregor, did you ever find your notes?
Thanks!
-David

Ron Edwards:
Hiya,

Your #3 seems the most difficult to implement to me, although whether I'm merely flapping my hands anxiously, or there's a procedural issue that playtesting can help fix, or there's a fundamental problem, I have no idea. Everything else sounds fun and intriguing.

The backtracking and sidetracking are interesting features - basically, a bit of a trap to induce some damage, and to provide flexibility in one's options without really offering alternatives.

How long do you envision a given mission to last in real time? If I put over an hour into getting borked and waking up to a new mission, I might be annoyed unless the process was incredibly fun. But if a given mission is short as well as fun, then trying to get it right through several of them, partly through learning what "right" even is, would be nifty. Kind of a Groundhog's Day meets James Bond.

Best, Ron

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